I decided to make one thread that I would use to share my work from now on. Saves time and space. After the great hard drive failure of 2011 where I lost my Jurassic Park project I decided to cut my losses and start something totally new. Below is what I have of my new project, a UDK based environment based loosely on the…
Agreed. But to clarify a couple of things: Modular simply means that you can assemble a bigger object from smaller, often repeating or exchangeable meshes. Your road bits are still modular, and you wouldn't tile the texure, but repeat/switch your meshes. If you want a basic setup for a freely tiling texture (so not in…
Thanks for the feedback guys :) sltrOlsson: Sure, I can try explaining my process a bit. Normally when I do textures I don't really have a certain structure or typical workflow that I follow, it tends to be a bit chaotic at times. But generally I start out by loosely laying down a base containing the most essential details…
Thankx for what all your saying, really appreciate the feedback Dekard: Yea I did that on purpose, my reasoning is this. BF2 has the iraqi soldier having the face of that famous russian actor (forgot his name). I thought it was a pretty cool idea and it definately looked good...So thinking in the same sense, I thought it…
Hogwarts Legacy Fan Art - Materials PART I These visuals are fan-made textures inspired by Hogwarts Legacy. I reinterpreted the game’s art style and rebuilt it in a different visual approach. Using Unreal Engine, I created multiple color variations and material options. Throughout the project, I worked across a flexible…
Hi
3DModelers, This is my
second post about my personal projects in 3D. In that occasion, I am going to
show you the process of Mini One First car’s modeling in Maya, and then I will
texture it in Substance Painter. My challenge is to model for 15 days as a maximum
date. So I am going to begin with it. 1_References
of car…
Not entirely sure if you have done this already but for dDo; Iterative batch processing. Create many variations of the same texture by incrementing (layers/functions/). So lets say you want several crates made with differing levels of damage. Once you have the base material sorted in dDo, It then creates variations of that…
beartraps, I just sold all my shit back in Australia (house included) to move to the United States to find work. Don't get me wrong, it's been fun and I'm glad I'm here. But it has in no way helped me find work. Sure, I haven't applied for a single job yet as I'm working on my folio, but I could have done all of this back…
Working off a base mesh, I personally wouldn't dynamesh unless I was doing a full body, working off a sphere or REALLY lacking quads in an area that needs high detail. I find dynamesh is kind of a destructive workflow; good for blocking out if you don't model a basemesh, and handy if you have areas with stretched quads,…
Hey guys Some more updates on the Diplodocus. I pulled the neck under the jaw down a little to hopefully make the head sit a little better. The tail has been bought lower as well as the spine area being more defined which matches references much closer. The front chest part has been raised up as well as the front…