I think the biggest problem for it as a Kickstarter project has just been the choice of platform. This is the kind of title that console and PC gamers are interested in, as the devs themselves point out. But crucially, while plenty of gamers do have iphones and buy games for them, gaming media sites just don't really cover…
Tossed some pretty simple textures on the mesh in Substance Painter. Then set it up in Marmoset Toolbag. I used the ol duplicate and invert the normals to create an outline effect. Would be fun to recreate some of the glowy fx in the middle, along with some passive floaty animations on the artifacts. Textures could still…
https://www.artstation.com/jason_h Latest model. Want to know what you guys think. More renders and Marmoset Viewer available at: https://www.artstation.com/jason_h Thanks in advance!
A re-make of the old Saab car commerical - but in my usual lowpoly style. Made for fun with Maya and Aftereffects, cheers! https://youtu.be/NFc9HiptVLs
Development Blog: Timeless Epoch Blog #2 – Lore of the Land [Urubis Exilium] One of the most important steps in any project I undertake is establishing the narrative foundation—the world that my art belongs to. For me, the art is never just about aesthetics; it’s about context. Where does this structure belong? Who lives…
[Closed] Project Overview:
I am seeking a freelance technical artist or character rigger to port a comprehensive suite of assets from X-COM 2 (UE3.5) to the Daz Genesis 8 (Male & Female) platform. All source .upk files are extracted and ready for conversion. Scope of Work: * Modular Armor Sets: Tiers 1, 2, and 3. Must be…
Game Ready Asset- Transformed found concept art into a hero prop. It was really fun to sculpt the details into the sword blade and pommel! Definitely learned a lot from this one,I've made a lot of mental notes of what to do differently in the future. It also inspired me to work on a more stylized book prop, and experiment…