a second uv set is more mesh memory and generally harder to place and manipulate than decals decals are generally more expensive to render, involve an extra material, can lead to sorting/depth related artefacting and are generally more work to manage. modular construction makes sense if you need to repeat a lot of…
Why not try adding atmosphere to some of your renders? Everything around us in real life has atmosphere, like particles of different things. I feel that's one of the biggest ways to add realism/depth/life to a project and escape the more cg look (unless that is your goal of course!). I feel I should give an example. Take a…
Nice work! I feel a big plus would be having high quality wireframe renders on the main page (not having to go to sketchfab to see them). The wireframe renders you could make would be able to look much nicer than sketchfab wireframe view.
You mean cryptomatte ? It's a typical AOV , render pass or render element whatever 3d soft calls it any modern render is doing now instead of ancient mat or object ID. I attached one I exported from Octane render that Photoshop EXr-IO plugin opens as several black&white layers representing material masks ( instead of…
great render and material there! I have a question about it if you'd like to share. How did you apply it in-engine? Did you use displacements or pixel offset on a plane geo? I can't tell from the render. Thanks in advance
This is looking nice, very good detailing in the armour and consistency in small and mid forms. I can tell you did your research so good work! Since you asked - A few things i can say that this piece is lacking though is that lighting needs works. right now its really hard to appreciate the form and silhouette of your…
Thank you all! I'm glad I've found a place to get some good honest critiques on my work. It always very helpful and motivating to hear what I need improvement on. Blaisoid – Thank you, I will definitely be begin focusing on faces as that seems to be my biggest problem. I had never really tried to create realistic human…
Thank you for that guide, Vailias. After some thinking, I believe the following is what's needed to add the perspective distortion to any cubemap image that you create like described above. 1) Create a cube object in your favourite 3D program. Make it any size, and completely centre it in the scene. 2) Tesselate \…
Sorry 'bout the dicky-aspects of that post. Now that I look back on it, I was speaking from ignorance. I should have asked what was meant by "forms". I should also mention, that I'm a practicioner of the ol' satire. So if it comes across as insulting, try reading it in a high voice. The thing is, I want to learn how to…
Hard to tell at this point. You could really use some more studies for comparison. Draw more and try not to post unless you've got something to show. I stopped by your sketchbook a few times before and saw a lot of "drew this, don't have time to post that" kind of stuff. It's great that you're so enthusiastic to update,…