Do any of the hand or arm bones have non 100% scale on them? Looks to me like the hand bones are inheriting scale from a parent somewhere in the hierarchy above them. Also, which version of 3ds Max is this?
Back on the old boards ,someone posted an excellent pic of cube face extrusion to make great low poly hands. Because well, I suck at making hands again :X
I create a child/parent relationship with the weapon to the dominate hand. Then, link constraint the supporting hand to the dominate hand. Allowing for the dominate hand to key the animation in FK or IK at any given time
Left handed and I use a right handed mouse. Roughly 10% of the population is left handed, it would be interesting to see a large sample size of how many artists on Polycount are left handed!
Hey all, looking for some feedback on this hand painted axe I've been working on... It's one in a set of hand painted weapons I'm making for my portfolio. The axe is using a single 1024x1024 texture.
This thread will document my journey through learning and growing (heh) my garden of knowledge in foliage & vegetation production, the specialism I'd like to have as an environment artist! Although I intend to tailor my work towards stylisation and hand-painting, I'm still experimenting with and learning more realistic…