Woah Jrs that's gtreat to hear!! Unfortunately I'm no animator (just did a few walkcycles/jumps/whatever for custom models back in the days...) but for some reason I am very picky and easily disturbed by some types of animations. Many times when watching animation a little corner of my head tells me 'hmm that's not right'…
OK, so I did a normal mapped KM for the StreetFighter challenge awhile back, but it sucked. I saw Pierre Bourgeot's Ryu and was inspired to make another go at it. Yes, it's slightly derivative. I don't mind all that much, although I may make a gi for him to wear to differentiate it. I don't really want to cover up the…
Just messing with a few poses and checking them out from something approximating the game camera (right side). I definitely like the first one as a potential idle pose. I like the idea of the little bot being on his back (like pic 3) when moving though - should provide some nice opportunities for overlapping, secondary…
so you selected the two faces in the center? ^^ it worked well in first beta, all you had to keep in mind is not to have any tris in your model just a week ago when i started working on a streetfighter bust, zbrush didn't want to find me a center line too, so i guess the buggyness is not only a mudbox thingie ;) i'm not…
Thanks Suba, I am glad that the improvements are noticeable. I will definitely keep the detailing in mind for the next update. There is still a decent amount of work to do like you've pointed out. Your point on my textures are valid. While my new texture work is an improvement from what I initially had, I do feel like…
Fighting Fuck Toy would be more like Bayonetta or pretty much any character in StreetFighter/Tekken/Dead or Alive. I think if Cliffy's games make the list they'll be more likely put into Mrs. Male Character. Though I think Bulletstorm would have made good material for damsel, same with Alyx Vance in Half-Life 2. Rather…
the problem with this method is, that it's based on the mesh's normal (pretty much like a rimlight, based on a fresnel term) and won't work on flat surfaces, round characters are no problem anything technical will get flat in most angles... also the thickness of the outline is varying based on the mesh density i'm pretty…
there is still personal preference in it if you accept it or not. I love playing some shooters, i dislike others. Your best shooter is Quake 3, while i never really had fun with it and preferred the deathmatches or team deathmatches in Call of Duty 1 or 2 can't remember which it was. But i do remember that i never enjoyed…
i dunno about you guys, but ive seen a ton of heisenberg shirts around and I doubt they are all licensed. I looked a the ones in an urban outfitters and there wasnt a mention of it being copyright of amc or breaking bad etc anywhere on it. I dont think it really matters, its not like the shirt is going to sell a bazillion…
Hi, I've only been working in 3D for a couple of months and this is my first character so go easy on me ;-). I'd wanted to get it finished in time for the Street Fighter comp but I was way too late. Before the Street Fighter tournament Zangief was a wrestler known as the Red Cyclone so this is my interpretation of his…