Hello, I've just about finished a low-poly model to bake my high-poly sculpt, but I wanted to make sure that everything looks right with the sculpt before I continue to prevent any headaches down the road. I'm new to ZBrush high-poly sculpting and am unsure if any parts are too polished, not polished enough, or…
Nice work man! Did you sculpt the skull in Zbrush? Could you show some shots of your base meshes before sculpting, they'd be really informative to see how much sculpting went into this :D
Don't sculpt muscles in Maya, it will be such a big headache. Just work on getting the correct proportions and shapes first. The sculpt tool is mostly just for pulling/pushing a lot of verts. I've never actually seen someone sculpt with it.
Hey, your sculpt is quit blobby, and is missing a ton of details. Have you watched any tutorials on sculpting clothing? I've not sculpted clothes, so I can't give you any tips on workflow unfortunately.
I'm curious as to why you decided to sculpt her eyes closed when you had them open originally. Some sculpts in Uncharted 4 had their eyelids sculpted in as well and I'm still wondering why that is.