You can try putting this into a startup script: callbacks.addScript #postModifierAdded "m =(callbacks.notificationParam())[2]; if classof m == Unwrap_UVW then m.unfoldMethod=45272" id:#uvwunwrapModAddedPeelMode
Hi guys, Meybe some more experienced artist could shed some light on those questions of mesh export: 1. What are tangents and binormals option? 2. What is split per vertex normals? 3. What is preserve edge orientation? Thank you!
http://youtube.com/watch?v=qOEJ-1X-w58 still far from perfection dek when you say shoot in 2's you mean show each frame 2 times/? i tried that(some of the first of this is in 2;s and it seems reall jerky, i plan on going in and changing them 2's into seperate tweens,
And here is the final exe version. I hope you like it. http://www.ali-rahimi.net/portfolio/realtime/temple-2.exe http://www.ali-rahimi.net/portfolio/movie/sd/temple-2-sd.mov http://www.ali-rahimi.net/portfolio/movie/hd/temple-2-hd.mov http://www.ali-rahimi.net/pages/portfolio/temple-2.html
another option in just nodes would be 2 if nodes, a float 2 for the corner of the square and a float 1 or float 2 for side width(use float 2 if you want rectangles), along with a texcoords. If texcoords > or = to cornerCoord output 1 else output 0 If texcoords < or = to cornerCoord + sideWidth output 1 else output 0…
I'm trying to create a city but my issue is I don't know the proper scale/dimensions. Does anyone know: -Character unit size -The dimensions of a standard road/sidewalk are? (in Us) -Building's floor heights. Thank you. Edit: there would be 2 types of roads: - 2 lane with a divider (with grass/trees) - 2 lane without a…
Hi polycount community, This time I am sharing 2 likeness still work in progress. I am testing myself on doing 2 at the same time to see if I got a better result and a more efficient balance. They are Ryan Reynolds and Ice Cube. I am doing 2 posts to make it more clear, Feedback is always welcome.
Hey everyone!! The Gearbox Art Team has prepared some images of some of the art that went into Borderlands 2. Having worked with this team for 2 years now, I have to say that they are nothing short of AMAZING!!!! ENJOY!! :) Some of us don't have a Polycount name so I'll be posting their art work for them.