Hi everyone, I am currently studying MA Game Art & Design at the University of Hertfordshire coming from a background in Architecture. I wanted to ask the community about the basic skills and software and programmes you would recommend I learn first thing (asap). I want to go down the environmental artist route and some…
Hello, My name is Richard Goodmon and I am a 3D Generalist and Animator with six years experience in the game industry. I enjoy stylized animation and would love to help bring your characters to life. I am proficient in Maya and Blender for modeling, rigging and animating. As well as Photoshop, After Effects and Unreal…
Hi everyone.This is my first project in an unreal engine. This scene I created based on photos of the room in the Château de la Foret, Belgium. All objects on the stage were modeled and textured by me. I tried to stick to the optimal number of polygons.
Funcom in North Carolina is looking for a Tech Artist to join the Durham studio to work on upcoming projects. Expert Unreal 4 skills needed! http://jobs.funcom.com/?id=47 If you or someone you know has questions send them my way!
hi guys was wondering if I could possible get some help, i'm creating a scene but everytime i build the lighting in unreal it comes up with lighting failed, for some reason none of my objecs have a shadow im not to sure why.
This is a project I have been working on for a while. It began as a turntable model idea that later evolved into a full map in UDK. Software Used: -Autodesk Maya -ZBrush -Photoshop -Unreal Development Kit I cant wait to see your guys feedback :)
Hello guys, I've started this ArchViz project in Unreal. I decided to make a thread here so I can get feedback on it as I go. Main inspiration is traditional Japanese interior design. I made a block out today, here it is .
This is a 3D Barrel I made for a final project for texture class. Low res and high res made in Maya. All textures created in Substance Painter. Render shot in Substance also have HD screenshot from Unreal. Hope you like it.
So, I'm a total beginner, just getting started with Blender. Trying to make a character for the unreal engine, so it will eventually be rigged, animated, etc. I'm working on unwrapping and texturing right now. Please give feedback so I can improve!
Hey guys, a lil something ive been working on. The normals came out a bit wonky so gota go back and fix it, besides that, wondering if I could get some feedback and suggestions on improvements Unreal 3 shots Wire frame