While the ball does look retouched to clear out some shadows and make it more legible, it wouldn't be hard to imagine a few lines of code telling the ball to always face the Spalding logo toward the camera, like with sprites and certain types of planar plant life. That is, if the logo was always facing the camera, which it…
I play WoW, and noticed a fuck load of people with this mount earlier.. It is... too extreme. I mean, look at this (sorry if posted) http://www.1up.com/do/newsStory?cId=3178849 It is insane. Personally i will not be buying it, it is a bit too much for me, and i prefer to play well for rewards instead of paying for them. :)…
http://www.immortalknightz.com/tutorials/UT3CustomChars/index.html :) Hi, my name is Knut by the way. I'm new here etc. I got my character in-engine, and he moves in the character selection screen (turning head, moving fingers etc) but not in the actual game. Edit: In fact after I installed UT3patch2 just now, cleaned up…
I've just tested it on 2017.1 and I'm getting instant feedback in the viewport. I have 2600 objects with turbosmooth, all sharing the material. Slate is instantly responsive to open/use/edit mats/etc. My computer is not as good as yours: i7 3930K, pretty shitty old 660gpu - 32G Ram. However, I'm on a rock solid Win 7 SP2.…
I'm proving to be a bad student that is bad at paying attention and following guides, so I'm just doing stuff that doesn't work while trying to model a car body for practice. I JRemeshed it a few times around 5k vertices, then eventually twice to 100,000 vertices. All with Auto Mirror in-between because the thin edges…
Just posting in-case you missed it: http://wiki.polycount.com/wiki/Subd I myself use many different ways but mostly zbrush remesher as a base then edit it in topogun (when testing animations and prestarting textures, "to get ahead" on them, saving them as a substance smart mat.)
The Junior Video Designer’s job at Antimatter Games is to assist and support current video staff with projects, by managing footage, creating shots, working on edits and designing graphics. To this end the Junior Video Designer must be able to digitally create videos to a high standard, with a focus on the production and…
I've built a handful of character/env physics meshes. Fill up that next post with some info + shots! Edit: Ahead of time make sure you play with the weighting options of each collision and make sure the imported skeletal hierarchy in the side window is accurate to what it should be. Also, are you using cylindrical or box…
Just had a mess about with this, the tools remind me of FEAR's Worldedit, so much better than csg brushes and hollowing stuff out. Performance is really good too considering its all dynamic lighting. You can place quite a few lights with shadows without any performance loss or at least thats how it feels. Deferred lighting…
Hell yeah, I hope Autodesk takes note and starts trying to just spread the love where it's needed between the two programs. I always said if Maya had smoothing group control like Max's, plus it's turbo smooth, and edit poly modifier it'd be insanely dangerous. But at the same time.. they're not trying to make one program…