Hey I've decided to enter this, hopefully I will have time to finish it. I wanted to do something different but still appealing to make so I've taken inspiration from the anime Akira and loosely based a throne from it. So lots of pipes, metalic hard surfaces, concrete, general destruction and choas. An environment that…
Hi, I have little problem, in my scene have simple plane and material is composited with layered texture linked to vraymtl. Bottom layer is classic checker and on top have layer with file node texture with blend mode over and is reduced to X Y 0,25 coverage. When I render through CPU everything looks as I expected, but in…
Hey I'm getting this issue with newer max versions (2013 vs 2011) where as I try to bake my low res ambient occlusion, I get faceted results. The process is the usual render to texture Ambient Occlusion (MR), samples are fine and render in general is fine, just get facets as if my object was suddenly set to no smoothing…
If you do, and wouldn't mind taking a few moments to check something for me; 1. Assign one of them as your production renderer 2. Open the maxscript listener window (press f11) 3. paste this in the white part of the window: renderers.current ; classof renderers.current 4. press enter What does it return after that? I just…
Hi, I'm Brandon Discord: general.swordfox I'm an Environment Artist wanting to collaborate with a team for a 3D game project for fun. -------------------COULD BE ANY PROJECT SUBJECT------------------- Looking for my next project. See my portfolio below / ArtStation. Have 6 hours per day for free time to work on a project.…
As ZACD said, Polycount is more focused on game art then Raytraced realistic rendering. Though, 'm going to help you a bit here: For your materials, use the physcally based material of mental ray ( mia materials) Lighting: Add some final gather (or global illumination) for more grounded results. Use linear clorspace…
sltrOlsson: Unfortunately I only know softimage and maya, so I'm unsure how to use the script in max, though I do know the one you are talking about. ICE in softimage is pretty easy to use for basic collisions though. Mathew O: Thanks for the subscription :) Mark Dygert: The last scene I did I tried bringing it into UDK,…
Hey Guys! I just launched something I've been building solo and figured i would post this here! It's a home for game devs to find teammates and share devlogs. Part team-finder, part community is the general idea. 🛠️ - Post your project and list the roles you need (artist, programmer, composer, whatever), people apply by…