This project is based on Jourdan Tuffan's Esbatuan Architecture. I made this in order to become more comfortable working with a trim workflow and trying to reduce the amount of hand-textured assets in a scene. I heavily relied on Silke Van Der Smissen's dissertation on material layers and highly recommend it for anyone who…
About Dark Storm Ascension Dark Storm: Ascension is an indie stealth action title, with roots heavily inspired by classic games such as Metal Gear Solid and Deus Ex. You play as Amber Kingsley, a form Army Special Forces soldier that was dishonorably discharged after a failed mission in North Korea, which resulted in the…
Hey teddy, I know you guys got your hands full. I found another bug for ya tho :( dealing with the metalness maps. I was able to re-create it for every project, I have roughly 5 atm and even by starting a new project. For whatever reason 3DO does not like metalness maps. If you start a project with metalness turned off you…
Behind the scenes Unity is actually converting your Maya files to an fbx file using some Maya optimised settings. So in the end, everything functionally ends up as the same format in the editor. There's advantages and disadvantages to using either file type; - double clicking the mb file in the editor will load the asset…
The only notes I currently have on Crunch - they are about 18 months old so I may not agree with them anymore: Crunch time Ah, crunch time. Crunch time is when you forget what your family and friends look like and end up smelling like a tramp. Crunch time is the period at the end of EVERY project, or before most deadlines…
The good and bad news is that you don't really have any details to lose so you can just keep sculpting. As for projecting, it's a very simple process: 1 duplicate the Dynamesh 2 zremesh it 3 with zremesh subtool selected hit project all with the distance at .01 4 subdivide and project, subdivide and project, subdivide and…
So! here I am taking my first few steps on this side of the pipeline. New world. New tools. New workflow. I will be posting up some pieces. Please tear them apart! ;) I would appreciate it to receive all sorts of critiques and advice if possible. Out of all the things I have studied so far in school... I think this is…
Greetings everyone! I represent small dev team which started as a group of enthusiasts creating content for Fallout mods (like animations and content for an MMO project based on Fallout 2). At this point we are ready to step up and create something that we always dreamed of - an immersive RPG in true original Fallout…
Hi all! This semester, I am taking an Environment Design course, and I want to share my journey and progress. We have four projects, each at a different granularity of the environment design spectrum. Project 1 was completed last week, where we created 5 props to fit into a specific time period. Project 2 starts now, where…
I imagine the objective of the showcase/advertising projects from Epic Games is to push the extreme, not to create a shipping game. For a UE5 project you can create assets pretty much the same as you would for a UE4 project. For your own projects, I would ensure good performance when creating the content by setting the…