Do you want to work in a creative environment with talented people from all over the world? Are you eager to learn more and to develop your skills? Do you enjoy working on diverse triple A titles? Then Streamline Studios is the place for you! We are looking for Level Designers which are ready to advance the Art and Craft…
We are looking for an experienced Zbrush artist with fulltime availability. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt semi-stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with optimizing/Exporting STLs from Zbrush * proficiency producing…
The scale of the scene looks off. It doesn't actually look like a train could fit through the tunnel. Just my general impression tho, I could be wrong.
There are a few things that don't look good. 1. The columns look upside down. 2. At buildings that on the last screenshot unnatural sharp corners. 3. Very short of roads.
Introduction Hi everyone, the name is Kris and I'm the creator of Asquilla RPG The Pitch Asquilla RPG is a fantasy rpg-system with a splash of steampunk, the core-book I'm currently writing has: - 7 races - 50 skills - 27 specializations - over 500 Abilities and Spells for players to play with The Job After 2 years of…
Title says it all. I'm looking for a hard surface modeller for my Scifi F/TPS war game. I have the concepts, gameplay, and some of the mechanics ready, I just need someone to make some assets: weapons, vehicles, etc. Please reply if you are looking for something to do or want practice. I'll set up a kickstarter and/or…
Ship Artist Job Description Hey All, Cryptic Studios is looking for a 3D Artist to join the Star Trek Online team to make Starships. This is a full time position, in house. We are located outside of San Jose, CA PM me if you are interested with your portfolio. thanks, Samuel
Hiya. I would like a relatively unique static asset to be created. A brief rundown of the asset: * Sculpted slate/travertine tile. This will be black/dark grey. Depth of slate texturing will be deeper/heavier than what you'll find in reference imagery. * Tile will be (Feel) approximately 6" x 6" by 1" deep. The depth axis…
Print Screen :) . Looks cool so far. I think you have way too many polys in the mesh though, way too many edge loops that don't support the silhouette of the mesh or are necessary for animation. This is really obvious down the centre of the mesh where you seem to have a lot of edge loops right next to each other. Also, you…
Hi! My name is Vadim, I'm a junior 3D Environment/Prop Artist with 1 year experience. I have knowledge of modeling and texturing game-ready models. I'm focusing on: Modeling Retopology Unwrapping Baking Texturing Rendering Software I'm working in: Blender RizomUV Substance Painter Marmoset Toolbag Zbrush Photoshop I'm…