EDIT: I've done some more experimenting, and by removing all but 1 of the guides, the hair suddenly behaves exactly as expected. So it seems like the guides are interfering with each other, even when the blend amount = 0%. Is there any other way to limit this influence? (I'd like to work with more than just 1 hair guide)…
For My Reallusion Character Design Contest entry, I've decided to create a Samurai. DAY 1: My 1st day of designing consisted of looking for a base facial image to use with the Crazy Talk 8 Pipeline program. After searching online I decided to use an image of the Japanese actor Takeshi Kitano. Before bringing the Facial…
Currently we have a small team of 3, 2 of which in the UK and 1 in Germany. We wish to seek out a project cordinator / game designer who can help work out timeline schedules and basic knowledge of 3dmax (level planning / editing). The aim of our group is to produce a trial demo in 6 months (contact me for a more in depth…
I need help building a PC, as its my first build I need all the help I can get as well as get the most bang for my buck whilst having great performance whilst working in engines. This is what I have so far, It's probably a bit overkill so I need advice. Case: BitFenix Prodigy M MATX Cube Case - Arctic White £65 GPU:…
Hello, So this is a problem I'm encountering for a pretty long time actually. Quixel suite works, nDo opens, dDo won't. It's not doing anything (just the icon gets 'ticked' in the floating Suite bar. This all happens on my laptop. At my desktop at home everything is fine. The problem has occured throught multiple versions,…
Or years. I already tried to take a look at it - no chance for me. I just thought I misunderstood something and there is an actual way to utilize an external FX Map. The documentation states "The sampler node can be used to sample pixel values in an image input plugged to the fx-map node. The sampled values can then be…
@perna, thank you for your reply. Actually, you seem to be correct in the case when "Explode by Elements" is not selected. This cuts the cube into smaller cubes and applies the cutter material to the new polygons. However, this also leaves all of the new cubes as one attached mesh and the only way I can think of to detach…
From my Digital Tutor experience for 3 years I've learned that most of the artists dont bother re-topoing the low poly character model but edit the low poly mesh they get from the adaptive skin constructed by the help of zspheres in zbrush. I would love to see a tutorial that explains the flow of transferring high polygon…
Thank you Razgriz! I definitely agree with what you have said. I am working away here trying to get more content for my portfolio. Hopefully it will help bring out the portfolio when finished. I have changed the text, and imo it has drastically changed the feel of the main page. For the better. Thank you, greatly…
In that case, Photoshop can display colours in a different way than Unreal depending on your Colour Management settings. What you can do is go to Edit -> Colour Settings, and in "Working Spaces," select the "Monitor RGB" option in the RGB field. This turns off the Photoshop colour management and the colours that you pick…