Hi all! A few days ago I started working on a new project to add to my portfolio as it is currently lacking and thought that starting this thread to keep track of my progress would be a great idea. This character was heavily inspired by the Baldur's Gate, and more specifically the Bhaal cult. The objective is to rely…
Anybody know the best way to display an object with decals in 3ds max viewport? I'm using 2012, but the decal w/ alpha seems to be z-fighting with the object. Thanks.
If i export an object with a displacement map from maya into xnormal will xnormal keep my displacement map applied to my object to use when making a normal map?
Using maya or something else is not necessary. Unreal has plenty of features that make it easy to make levels. There are folders in the world outliner you can use to organise objects. https://docs.unrealengine.com/4.27/en-US/BuildingWorlds/LevelEditor/SceneOutliner/Interface/ There are also groups which lock a collection…
Find out what this game tool can do and how it does it. Then do the tutorial that shows you how to build your first scene. You might want to check out ogre 3d as well. To be honest there really isn't a book out there that really cover this. World building is world building. It's different for every project. 1. make half…