It's all look pretty much like CelShading Toon Shading (you can google both and how it works.) with flat colours. In Arnold you have basically there a slot for Diffuse Flat Colors and can readjust color of the Shade that works something like on the screenshot. Shade color also can be connected to the diffuse color with…
is there a way to change the default settings for primitives in 3ds max? for example, change the number of segments in a plane from 4x4 to 1x4...just curious