Looking for any help to help fill out content for an action game made in UE5. About compensationThis is unpaid but I'd like to work on a contract something along the lines of: * If the project is sold commercially then you'll recoup from profits at typical market rate for US based work in your discipline * If a publisher…
We are Arcade Freelance, a small video game agency based in the western United States! We are currently searching for a UI/UX Designer to collaborate on a client project requiring the following (Note: this is a paid short-term contract lasting 6-12 weeks): Criteria: - Expertise in designing user interfaces for both mobile…
Team Name: Lethal Concept, LLC Project Name: Apokalypsos - A Post Apocalyptic MMORPG Brief Description: Apokalypsos has been in pre-production since early 2008, starting initially as an Auto Assault resurrection project evolving into an original and full-fledged title inspired by games like Wasteland, Interstate 76/82,…
Hi Quixel staff. A bit of background : I am familiar with various iterations of DDO as I have been testing the program for a few years now (Legacy and Suite). Most of my experience is with DDO Legacy, having used it on a few personal projects. I however never had the opportunity to use the more recent DDO releases to their…
You can easily create a smart material to achieve that kind of flexibility in saving your projects. But if anything changes in texel density or input map that applied smart materials will be a little bit different because of regeneration process. If you open Project.xml file you can find line "<Inputs>" and there you need…
Hello Alireza, Really nice portfolio. I would love to be on that level one day with my own environments. Anyway, here is my feedback. - Some projects could use better thumbnails to represent the quality of the content. UE4 - Moon landscape : The craters in this project have a lot of detail, I would love to see that back in…
Update to my little GoPro project. It was pretty cool learning how to make the LCD screen texture. I think I'm finally getting a hang of how PBR texturing works. Next is the clear casing protective casing and then whatever post work I need to do in Marmoset. Comments and critiques welcomed!
//Around The Ground: Kish -= Driving Simulator =- _About https://www.youtube.com/watch?v=Fu8abSs_Xps What is it? "Around The Ground: Kish" is an indie driving and lifestyle simulator software , which is made with Unity by myself. It is designed for you to drive your dream car, buy luxury houses and condos, chillax and live…
What is Patriots? In 2020, a tyrant leader steps out from the ruins of WWIII. He leads with his own private military and promises to protect the people from danger and hunger. This promise is soon broken and the Patriots are formed. Patriots follows the story of adrenaline junkie Max Swagger and British rock & roller Liz…
I love your work! Also, as a Godot enthusiast, I'm very happy that a project of this scale was developed using this engine! I would also like to ask you, why did you use both 3DS Max and Blender for the same project? Did you encounter limitations with one of them, or was it simply a personal decision?