Hi there! I recently created an environment, focusing on a Japanese Shinto gate built near a waterfall. This was based upon concept art created by Jeppe Mygh for ArtStation's Feudal Japan challenge. If you have any feedback or suggestions I'd be happy to hear them, so I can make an even better environment next time! It…
Hey people, I have created a lowpoly character in Maya that I exported for Mudbox. I'm almost done with the highpoly version in Mudbox and I'm approaching the point where I want to create a normalmap. Here's my problem. I haven't UV-mapped the model yet. Is there any way for me to create a nice UV-map in Maya on my lowpoly…
i've always been confused on the different approaches to creating hair. I know mainly 3 methods: 1. creating planes/cards with a flat UV and put a hair texture with an alpha as it'll stretch along the plane 2. zbrush fibermesh 3. max's hair and fur and ive been told about having a low res mesh and with some hair details…
Hi all, hope this is the right forum to ask such questions. I'm a very beginner and trying to figure out why my flipbooks are not working to create fire in UDK Cascade. If I use pre-made flipbooks, everything works properly. I'm sure I'm missing a step while creating flipbooks. I downloaded this Fire Set from CGtextures,…
Hi everyone! I just created an account here to post a WIP of a project I have finished for my 3D Soft Modeling class. I am entering my model in a contest just to see how I measure up to other artists, but any feedback is appreciated! It is inspired by a 1970s Chevy Impala but with a futuristic, cyberpunk style, and I used…
For environment art created too many library of props, trees and other assets. You can create perfect environment common settings without any new model created. While characters almost always need new.
yep. 1 month and 13 days first model (without many box=) i create R2D2 next i create robot and this truck by tutorial from 3dcreativemag and now, i wanth create human with this sword and mask:)
If I am reading correctly, I ran into a similar issue. When creating a plane, uncheck 'Real-World Map Size' under the Parameters section of the Create tab (should be under where you clicked to create the Plane)
When creating insert brushes you need to make sure that the canvas is aligned orthoganally as this is how the mesh will be created on the surface normal, perpendicular. As a rule I will create brushes with Z positive forward and X positive screen right.
Hello, everyone. I know there's no written rule about project organization; each studio and person uses what they find most comfortable or believe is most appropriate. However, some project organization structures tend to be more commonly used than others. I'm wondering what file and folder organizational tree you usually…