OK, finally pulled the trigger and called this one done! Full project is on my ArtStation Thank you to everyone who offered advice and feedback throughout :)
Hi again ! The link to your portfolio clarifies it. I personally quite like how it reminds me of some earlier 3d pieces when people were experimenting with various approaches at their disposal or with this or that new plugin that just came out because processes (as well as popular art styles) weren't as unified as they are…
What ignited your passion for developing games? When I realized how potent it feels to inspire and connect others through my art, there was no other desire for my career. Moreover, spending each day challenging my creativity to craft extraordinary projects satiates my passion. My name is Jaden Malley. Currently, I have…
Hey everyone! 👋 I’m excited to share my latest 3D environment – The Infernal Gate. This project was inspired by ancient fortress ruins, combined with lava flows and atmospheric lighting. My main goal was to create a strong sense of scale and history while making sure every detail tells a story. I’d love to hear your…
We require additional pylons! Blizzard Entertainment has an amazing opening for an art department manager to join the StarCraft II team. This role is somewhat of a rare spawn here, and were sure youll appreciate the opportunity it presents. Youll need to put your seasoned skillset to good use as youll be managing folks…
For a while now i've experienced some strange results when trying to use Project Presets to populate a project with materials from a previous project. Despite using the same colour ID's some attempts have resulted in completely empty projects, others have had just some of the materials come through. In addition to this I…
Maybe you get lucky and someone knows the answer, but you'll probably have better chances asking this in the agisoft forums. For me, it's been years since I used the software. Might simply be a bug. Try rendering only with CPU/GPU if that's an option. As for other possibilities: So you redid the whole project as well (you…
Hey everyone! I'm trying to make a procedural medieval wall material using substance designer for a uni assignment. Here's where I've gotten so far and I'd appreciate any feedback you'd throw in my way. The images consist of the node structure in substance designer, a close up screenshot in designer and preview of the…
We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…
And here's the final concept :) As it turns out, I stuck with the colours and pushed it further. Next I plan to do some rough ref-sketches of different view angles and details, to provide guidance for the 3D and animation workflow. Though, since this project will remain in the concept phase for now, I was wondering whether…