Here is some progress albeit it might look backwards since I removed most of the outsourced assets and textures. - decided on comp, sculpted terrain and added spline path to it - finalized and rendered main trim textures - I spent too much time to add procedural noise in the engine to vertex paint, but it didn't work as…
Thtank you for the explanation, I just learn how to bake properly so the goal is just to understand the process. So if I understand right the only way to fix this is increasing the number of polygons on the LP if I don’t want to bake normal map?