I didn't see a thread for this - I apologize if there is one already. Torment: Tides of Numenera InXile, who recently had a successful kickstarter campaign to make Wasteland 2, put another project up this morning (california time). They hit their goal - a lofty $900,000 before lunch. Currently they're at 1.2 million, and…
So Black Friday is just around the corner and I think I want to look at getting a laptop. I know there are other threads with laptop and desktop recommendations but I feel that my case might be different. First let me start off by saying that I am not looking for a primary workstation. I'm just looking for something that…
Hi all. First of all, sorry for my english :poly136: When I import HP mesh and LP mesh into xNormal, select normal map i bake options, I get something like this: Is this correctly baked normal map? Around my UV is some "artifacts" or something like this. This is some error? And next question: If I have 512x512 UV Map for…
Hello we are currently in the process of finding a new modeler for a Steam Punk Tower Defense game looking to be released for the Computer,Android,and IOS devices. We have an established Modeler on the team but need another as to speed up the modeling aspect. The theme of the game is Steampunk and will be released for the…
Hey everyone! I’m starting this thread to share my progress for my term development project. I’ll be posting regular updates as I build the environment. It would be great to get your feedback, critiques, and suggestions along the way. I’ve started working on both of my development projects, but for now I’m focusing more on…
Hey guys, I've recently joined a company out in Asia which specifically utilizes the Unity Engine for Mobile Games Platform. They have loads of restrictions so they've naturally chosen to go with hand painted textures / no lighting for the most part on all their releases and likely upcoming releases. My problem now is that…
Hey everyone ! We first would like to thank everyone for being there with us during our streams, for supporting us and of course for your donations for Child's Play. This was an incredible experience for all of us as we've never done any event like this and a lot of us never streamed, but definitely like it a lot ! In…
About NiteOut We're a team with experiences developing products at Google, Uber, Stanford, Berkeley & Rhode Island School of Design who are working on a new 3D Social Network designed around night life and music. It's an iOS and Android app based experience. We're a couple of months away from our Public Alpha Launch, and…
I wasn't able to add something to this "project" in the last days due to some work for the Fallout Cascadia team I have to finish up before. This also gave me the time to re-evaluate this project. I decided instead of simply creating random assets I will create something which I can then put on the Unity Asset Store…
Hey it's always cool to see school projects giving it ago, but sorry kiddo I've got to agree with everyone else, the way you've gone about this is very detrimental. There are free software equivalents of all necessary software, Max/maya = blender Unity = UDK ( altho unity is pretty cheap ) Zbrush = sculptris Photoshop =…