Padomaic Abyss is a proffesional quality Skyrim modification being created for a 3rd year university Game Art project. Players of Padomaic Abyss will be dragged to the deepest depths of Tamriel's ocean, there to discover a lost civilisation and confront an enemy of unspeakable power. I'm going to document the process as I…
I don't think you can out of the box but with a little scripting you can create two macro's that can be hotkey'ed. I'm not sure how comfortable you are with maxscript so let me know if this seems like a bunch of gobbledygook.macroScript SoftSelFalloffPlusCategory:"MyTools"toolTip:"Soft Sel Falloff…
Presents: THE FUTURE OF AMERICAN SPORTS CAR RACING USCC (+more) official website: http://www.imsa.com USCC 2014 WIKI: http://en.wikipedia.org/wiki/2014_United_SportsCar_Championship_season USCC Mod's Website: http://acusccmod.weebly.com/ - Facebook - Google+ - Unofficial Twitter - Official Forum Thread 3D modelers are…
- The quickest way to make sure normals are pointing the right way is to turn "Face Orientation" on in the Geometry > Show Overlays menu of the viewport in Blender. It'll highlight anything flipped in red. I'm under the impression the original tires have flipped normals, so when you flip the mirrored tires to match them…
that link won't help you anyway - the thing getting fixed was superceded by other engine changes. from memory I don't think you can set the priority/order on a per material basis so you're gonna want to split this into separate meshes or modify your decal sheet. I'm not sure which option is best for your use case - pick…
Hi Everyone, I would like to present to you our new software called "FiberShop". FiberShop is a standalone software for generating 3D hair blocks and baking all required maps/passes in realtime, Please check our website: CGPal.com for more information. https://www.youtube.com/watch?v=HlkbE1DfVS4 Fiber Shop - Advanced…
JOB DESCRIPTION AND RESPONSIBILITIES: Karelian Front team is looking for dedicated individuals to be part of a talented team working on The Karelian Front modification for Red Orchestra 2 (Unreal Engine 3). Currently we are looking for Environmental Artists. As Environmental Artist you will be working with Lead Artist,…
@ I export from Blender. Do you mean the "Apply Transforms" option? I don’t have any active modifiers, and the model hasn’t been scaled, so I don’t use it. I only enable "Selected Objects" and "Triangulate Faces" when exporting.
I managed to solve the problem. I adjusted the topology and added a Weighted Normals modifier with the Smoothing Groups option. Without it, dark edges around the hole were visible on the normal map. I wanted to ask if using the Weighted Normals modifier during normal map baking is a proper workflow. Also, is it worth…
I started with max and tried a few times Maya but dumped it each time because I disliked the GUI (to big random designed) and ugly workflow in regards of poly modeling, UV and lots of other stuff I have to deal with. Some Key advantages I see in max: Modifiers: One of the biggest lacks in any other package (well blender…