Hi guys I have a question which hopefully someone can help me figure out. I have tried many different ways of doing consistent normal and ao baking and repeatedly find default scan line and light tracer in max to be it. Yes it may be slow but i inconsistently get artifacting with mental ray when doing projection baking and…
Can anyone share experience on how one may do efficient lighting setup (in my case - mental ray in max) for the game level considering that the lighting solution will be used to create lightmaps. Especially that concerns the way to obtain nice AO with regular casted shadows. Because if I use 1 directional Light (Sun) and…
Hi everyone. There are 2 issues I'm having with the september UDK. The first is the red circle. For some reason, all my surfaces look like someone washed them with the same rag they used to rebuild their car engine. I, and my instructors for that matter, are stumped as to what the problem could be. I've tried recreating…
Hi Christoph! Glad to see you here dropping knowledge bombs. DXR is theoretically agnostic, or will be if / when ATI decides to support it. It looks like they aren't going to do it until their whole range has ray-tracing specific hardware, which is a somewhat strange decision. In the mean time, this makes it nVidia…
I'm searching for a creative low poly artist to create one of the first ray tracing games that we gonna sell in some of the game stores (itch,steam,gog, eventually xbox live). Visuals: As ray tracing is still at its early days, I'd like our game to be visually a hybrid of low poly and low resolution, combined with…
So I have been debating on whether to invest in Vray and I was wondering if anyone could give me some benefits and drawbacks of either of them. Like which is better quality or which is faster etc. My main priority is obviously quality but obviously speed is useful too. Tell me what you think. Thanks
Hey folks, here's a quick round-up of stuff that's been going on in the CG communities over the weekend! * mental ray 3.8 at CGSociety * Alex Zapata's Batman Tumbler * Polycount WAYWO thread highlights Read all about it after the jump... mental ray 3.8 I know we're a game art community, but everyone loves a nice render,…
This one I really need help with... I've finished my new portfolio scene with shader maps assigned to and all but when I booted up to do final renders today, Mental Ray suddenly could not render. The script editor said it's out of memory, I tried restarting and optimize scene size but nothing is helping it. This is what my…
Hey, folks Here I have a shading study in Mental Ray I did couple days ago. What do you think about these renders? Also, what do you recommend me to watch/read to achieve a better quality? Thanks for your attention, people.
I've never written one and it's not my area so I'm to be taken with the largest grain of salt but I'll have a stab at this: There are many reasons but the main one is because they're doing a LOT of calculations. It depends on the renderer but when you set your sample rate you're essentially subdividing pixels. E.g. 4…