Hi I'm Daz, the Designer Director of Cypherium a UDK indieGame, I'm looking for 3D artists who are interested in working on a First-Person Sci-Fi Cyberpunk, Post-Apoc game. I am also a conceptartist and a 3D modeler for Cypherium. (as of July 23) I'm currently in pre-production mode, working with Conceptartists to create…
Gameloft Barcelona, the studio behind the mobile gaming hits Despicable Me: Minion Rush and Asphalt 9: Legends is looking for a Senior 3D Environment Artist to join the team. About Gameloft Leader in the development and publishing of mobile games, Gameloft® has established itself as one of the top innovators in its field…
These days most artists want to post their work in places that'll help them gain exposure (for their portfolio/game/etc.), but Polycount is only really focused on helping artists with critiques and technical questions. Artstation took over for showing portfolios (after CGHub died), and generic social media sites make more…
Hi there, I am currently fnishing of my degree [Bsc)Computer Games Design], I am using 3Ds max [Been using it for about 2 1/2 years now] and Vray [which i have learnt in the last month]. I am trying to create a scene of a decaded american west coast city bit like 'I am Legend'. Here are some incroments of the scene. I used…
The challenge is that even if we as devs/artists see the games we've worked on as art, or its content to be artistic at the end we have no ownership of it and for the end user, this is a product they are purchasing. Its why I added, what the audience feels about it. You can assess what the audience wants through an…
I'm looking to have a render that may be something similar to Clams Casino's new music videos: https://www.youtube.com/watch?v=sWeG68lNcVA (although probably not as complex as this) I have a particular object/image in mind that I want to be modelled, so that it ends up looking like a very large/epic object floating in…
Hello, My name is Julian Reyes, and I'm a producer for Fusion, an ABC-Disney and Univision joint venture. We are currently building a VR mission to Mars (Mars 2030) in partnership with NASA and MIT using Unreal Engine 4. We are currently in need of an environment artist with capacity for level building to come in and help…
This is my first major step towards creating an original game and atmosphere I can truly call my own. THE BIORIFT is a concept I’ve been nurturing for over five years, and now it’s finally taking shape. We’re a small team, but we have everything it takes to make something truly cool. https://thebiorift.com/…
Hello, unfortunately I can’t show the current project. I will probably create a new scene when I have some free time and show it instead, since I’m not able to share the current one. Video reference: https://www.youtube.com/watch?v=h5fTnIBziXc The issue with my scene is that I can’t achieve the same sense of volume as the…
Hello Polycounters! In addition to the news about project Giana, here is a more detailed explanation of the work and problems we had with the morphing in our game. Hope you enjoy! :) Breaking the Morph, or How We Made Things Work Again Its so much easier to break things than to make them work like they should... This was…