probably something like that. Because of zbrushes "hunt and peck" design with twitchy sliders located in same space you have to drag to scroll, it is really easy to do stuff like that.
Hi there ! I would really like to improve my texturing skills at the moment, and I see a lot of these artists who worked on Wayfinders, with this really beautiful graphic style. I would like to be able to get closer to this result : https://www.artstation.com/artwork/Ev85PN But I wonder what workflow they used (PBR or…
Hello everyone! Im working on this beautiful concept by Pat Masiarczyk. This is the blockout. I would like to have some feedback on the proportions, thanks in advance! :)
That is what was confusing me, I know that when an object has its scale changed outside of sub-object mode many operations will not work properly. However in my examples I did not scale them, I just created a primitive, converted it to editable poly without making any changes to it and then extruded a few faces and added…
losing motivation to create my car art and car models which i've been trying to do for a minute now...just now started seeing progress with 3d. But if a machine can spit out 20 ideas in 2 secs that makes me like obsolete i guess. I'm in drafting school (AutoCAD)
Anatomy looks pretty good for the most part. The character is not a fat man. He is a stylized body builder with short legs and a distended abdominal region. Shorts never perch halfway up a slope and that looks a bit weird (like they are cut off at the top in an unnatural straight line). Looks like the arm muscles need some…
Hi! The thing that is sticking out the most for me, is the noisy reflection of the surface. Looks like the roughness might be too high contrast and low resolution. Keep it up :+1: