Okay Guys Sorry I Tought that my post was unreadable because my english is low. But i will write it again.So im working on Unity game, it is tower defence game. I finished scripts and gameplay, now i want to do art stuff like models and else. I have done some concept art. My idea is to models look like world of warcraft or…
I'm working on character models for a game with some peeps, so now's a great time to try and push myself farther than I've ever been! The important details are that we'll need customizaable characters(a topic I've never messed with, but am eager to figure out!) in a sci-fi setting. First thing to do is make basic character…
Hi there, I am currently trying to add to my UDK scripting portfolio (which can be found here: http://dl.dropbox.com/u/49548363/UDK%20Showreel.wmv) I am a bit of an all rounder and am looking to contribute to scripting events via Kismet (spawning and moving objects/triggered events/animations/cutscenes etc) within Unreal 3…
Hey everyone, I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling. My goal with this project is to: * Keep as much real-world detail as…
I know we don't do this kind of thing quite yet in the video game industry, but it could be coming. It's worth checking out. http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/?fb_action_ids=4785741114494&fb_action_types=og.likes&fb_source=aggregation&fb_aggregation_id=288381481237582
Hey everyone, I'm currently working on a stylized-but-semi-realistic project, and I need to create a pair of tassel earrings similar to these: My main goal is to make them look visually appealing and believable, but still optimized enough for use in a near low-poly or game-ready environment. I'm using Blender and ZBrush,…
Hi all! I've been working on my first game-spec character model (well...first somewhat successful character model anyway!) using Zbrush, 3ds Max and Photoshop. It's still a WIP but I think it's going okay so far. Please let me know what you think! Any feedback/advice/criticism etc is greatly appreciated :) Here are a few…
Hi everyone, Quick presentation: I'm Killian, I'm a student in Game Animation I've started Zbrush a few months ago. I've been on this guy for 2 months now, it's my 2nd sculpt so far, I dont know if I'm too perfectionist or just slow AF but I tought you guys might help me with advices and corrections. I'm going to make a…
Hi, We are expanding our team and looking for Experienced 3D Character Artist (Stylized) for Gaming Projects. Key Responsibilities: Demonstrate strong artistic skill and technical proficiency in 3D modeling and high-quality hand-painted stylized texturing for a wide range of characters and in-game assets. Must Have…
Hey Guys, Im new here so... Hey! Anyway, working on a piece for school and was hoping for some of the much appreciated polycount C+C. It is a "current-gen" game model. Aiming at about 18k tri's (Probs end up around 16k). Need advice/crit/damaging words from a loving mentor figure on; Edge loops and general topology,…