Hi everyone,
Quick presentation: I'm Killian, I'm a student in Game Animation I've started Zbrush a few months ago.
I've been on this guy for 2 months now, it's my 2nd sculpt so far, I dont know if I'm too perfectionist or just slow AF but I tought you guys might help me with advices and corrections.
I'm going to make a Low Poly of this guy, textures, rigging, skinning, animations and integration in a game engine (UE4).
Here's the concept I've came up with :
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Where I am so far :
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I want to do some "Clothe" on the red parts, Is there anything specific I should pay attention to avoid futur issues ?
I have a background in 2D but i'm a complete noob to Zbrush so please, if you find that something is wrong or could be better, don't hesitate.
Hope to hear from you guys soon.
Cheers
(P.S: And I'm french, sorry If I'm making mistakes)
Replies
I've also reworked the chest, his face, his pants and few other things
Also if you know how to make nice looking fur for the boots let me know your tips
(Fur still getting nowhere so far, I might remove it if I cant get to a decent result)