I think watching this video may help give you some insight and inspiration on ways you can approach this model. Part 1: http://vimeo.com/5820395 Part 2: http://vimeo.com/5821890 It's a video of Slipgatecentral texturing a character bust. When I watched it all of those missing pieces clicked together and I tried a…
In Marmoset Toolbag, if you're baking with multiple texture sets, there's an 😠 OLD 😠 bug that can cause Padding to break on maps like AO (and more). This can lead to issues like white seams in the AO map. Image 1: multiple sets Image 2: one set @EarthQuake Are you still there or in contact with them? You've mentioned a fix…
This is where I'm at right now, still very WIP. Textured in Mari and rendered with vray for 3ds max. Used zbrush to create pore details. Critics and comment are more then welcomed!
Hello I exported a model from zbrush as obj when I import it to marmoset, the texture does not load and it's only White. what is the problem?! Did I export the mesh in a wrong way?
Any tips on creating a nice tileable cliff texture? Such as: My attempts in Zbrush didn't go so well since the wrap tool doesn't work well with a rectangular plane.
I mapped this object, and when I textured it, this happened the circles should be there, but the ovals behind them shouldn't be. When I rotate the object, the ovals move slightly. What's wrong?
Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team with a highly decentralized and collaborative work environment we value feedback about any aspect of our game…
Haven't seen one of these threads in a real long time over here, so i thought i would start one. Great skin texture site (they appear to be actually studying the different types of patterns in the skin): http://www.caip.rutgers.edu/rutgers_texture/cvg/subjects.html http://www.caip.rutgers.edu/rutgers_texture/derm/cases.html