Hey all! Today our new course started, which means that every week we'll get a new assignment to create in a few days. I'll use this thread as some sort of a sketchbook during the course. This week we got asked to create a low poly object. 500 tris and 128x128 Diffuse. Never worked with these kinds of specs, so I'm really…
Hi everyone! i hope everyone had a great weekend, i am working satudays in night shift( but i like to call night watch ). So i started write blog about what i know and this is what i tried to teach; https://gadsby.me/bifrost01/ https://vimeo.com/238254771 I know its not great, i dont have a pc and this one belongs to…
Came across this and I am curious how many texture artists are employing this in their workflow. Does this make texturing more intuitive, easier and less chaotic? I am wondering how this works in terms of textures and resolutions especially as there is no use of tiling textures. Is this workflow effective rather than…
I get that feeling too. A lot of mainstream tools seem to optimize for stability and compatibility rather than radical change. Once a workflow becomes industry standard, everything around it tends to reinforce that direction, because production pipelines depend on predictability.But historically most shifts in content…
Hello, 👉My name is Edgard and I am a 3d artist and sculptor,, available for freelance work. 🌟Contact email: edgardlops.contact@gmail.com 🎨Portfolio: https://www.artstation.com/edgardlops Ty ! Some of my work:
So far it's working for me, but I'm just beginning to put it through its paces. When I click Launch from the Unreal Engine Launcher window, I get a Unreal Project Browser window popup. From there, if you don't see your project right away, you can hit browse and locate the .uproject file. Mine shows up by default now.
Hi all , once in a while I was posting some images in the low poly thread. At this point I want to show you what I have been working on for the last two weeks. Most of the models are still wip , once In a while I edit them. Here are some of the models and textures I made for the game. Any comements and critics will be nice…
I'm starting to think why we should use Mental ray or Vray for this kind of projects while we have UE4 and Cryengine 3 ? https://www.youtube.com/watch?v=oWY4gtLG8sY