I have a rather dense mesh that isn't baking cleanly through 3ds Max and isn't easily disassembled, so I figured I'd take it into xnormal. Xnormal is ridiculous fast, but I'm getting massive errors. I'm exporting with a cage from Max, since there are parts where I need a long raycast and others where I need a much shorter…
Question for the game enviro artists out there: Is Marvelous Designer something you use regularly? I'm currently learning it as part of a course I'm in and have no love for the process. I want to gauge if it's one of those things that's on the growing need-to-know list for portfolios, like having experience with Substance…
Hey Guys, Im working on a quick setup and made a few brief videos of a workflow that should let us bridge quickly UDIM supported programs like Mari with any 3d painter or even render package that dont support Udims.i thought it may be of some use to anyone interested in doing something similar. it works with both Designer…
Hey ho, here's a short summary of what I'm into but what I'm asking is more a low-level-question I'm exporting a model from 3ds max with my own exporter to gta4-community-open-format this get's through openIV into gta4 Now my Problem: All parts of my model where the uvs are (more or less) rotated 90° to the left are…
[/IMG] Was lazy and rushed it, overall time was about 30-45 min in the making. *UPDATE* after consideration, I am going to redo the lower part and match it with the same quality as the blade so it looks nice.
Hey Pandator, amazing work with environment there! Can you tell me on one question, was the part of your work is modeling, texturing and combine the scene with all those objects and buildings? Or it was are mostly like level design?
It's part of an as-of-yet unconfirmed collaboration. So I'll hold up on saying yes or no just yet. In other news, Queen of Pain wings. If anyone likes the concept enough to use it for the July Contest, feel free.
Hey guys! I will do this challenge mostly for fun because I will use some pre-rendering stuff for my entry and I understand that is not the real goal of this contest. I will use maya, realflow and fumefx for the FX part. "Nautilus VS Urgot"