Being able to learn and improve by yourself is probably the single most worthwhile skill any artist can have. You need to learn to critique your own work, see flaw in your own pieces. When you do a study, nothing is stopping you from comparing that piece to life or professional work and analyzing the differences. You'll…
I think you need to break these studies down even more than you are right now. Everything feels really harsh. It's like, when I was learning to draw years ago, I would do a load of drawings of hands in different positions and extremes, to see how they moved, streched, deformed in general. Pick a body part and do a lot of…
Robeomega, it's not a bad question at all. It really depends on the studio. Some studios have a very diverse pipeline. Others, not so much (and don't bother asking to use what you like). Usually there is at least one monolithic application used to push assets to engine -usually Maya or Max - and artists on the team are…
Many months ago I felt that SUBD modeling was really holding me back to produce highly detailed objects/characters/vehicles, like the simple fact of, adding a manifold extrusion would create loops throughout the whole object, I'd spend 2-3 more time dealing with loops and fixing triangles that are messing up with the…
It's been a while since I had to animate with Character Studio, but if I remember correctly, there is no way to stop the head and arms from counter-rotating / staying in their current rotation when twisting the spine? Similar for some other limbs/connections. Edit: Basically talking abou this:…
Hey everyone, I am new to the forums, just thought I would say hello. Have been lurking for the past couple days, and I must say these forums are fantastic, a lot of amazing work shown on here. I am just finishing up my BA in legal studies, and have decided to change my life path and go back to school for Video Game…
Interference Pattern is currently recruiting for a creative producer to join our growing creative team at our Edinburgh studio. Interference Pattern is a vibrant and dynamic creative animation and vfx studio based in Edinburgh, UK. Our close-knit, motivated and sociable team and studio environment provides a fantastic…
Heyo, I started working on a small collection of stylized low-poly potions some time ago. The goal is to have them all fully hand painted and ready to use in Games and Animation ^_^ I'll keep posting progress updates here and I'd be happy to get your feedback and suggestions along the way! TOOLS: Blender (Ucupaint), Clip…
Well not a tutorial expert here so bear this with a grain a salt . I have my own tutorials on yt and if you put me to watch them with a gun to my head I would die of cringe . So what I am gonna say kind of applies to me as well . While it is useful sometimes to have the user feel and see your thought process it makes the…
To clarify, IBL alone is typically not a good solution for lighting in games (though it can be in offline renderers which do full on ray-traced radiosity which means you get shadows from ibl). Most modern game engines do something like this: Base IBL for the sky/clouds Local IBL that is generated from the actual level…