Now i want to show something too. I currently working with some other students at the games academy on a rail shooter and i make there the environment now for 2-3 months. Its wip but crit is welcome :) there exists a second scene but i dont know if i should post images because i want to change that scene. arg the images…
Hello and Greetings Polycount members I am new to the polycount forums and heard it was a good place if I wanted critique and possible tips and directions on my work. I am currently taking a class in lighting and rendering for video games and really wanted to get some feedback on some drafts I am doing, I always believe…
Hello and Greetings Polycount members I am new to the polycount forums and heard it was a good place if I wanted critique and possible tips and directions on my work. I am currently taking a class in lighting and rendering for video games and really wanted to get some feedback on some drafts I am doing, I always believe…
can i get any tips or advice on my work i Need some people to critique me for a Uni assignment. http://www.squaredingo.com/#!portfolio/c1r6d My portfolio if any one can spare the time i would very much appreciate it. P.s Don't go easy on me be Brutally Honest
http://steamcommunity.com/sharedfiles/filedetails/?id=183672148 Here's a guide I put together after stumbling upon this workflow myself. Hope others will find it useful :) Please rate and feel free to leave comments/feedback on how I can improve the guide. Enjoy!
For the moment I'd suggest pause this project and perhaps attempt a simpler object to practice on! maybe SxS shotgun since ergonomic shapes i.e. butt-stock, tapered barrel etc... appear to be an issue, especially using a polygonal modeling workflow alongside other info that people had already shared here
Hello, My name is Derek and this is my first model for an indie game me and another individual are working on. I have only just started 3D modeling (about a week or so) and am really loving it so far :) This is a humanoid cat character we are currently calling Pelfrey for an indie game that me and my friend are working on.…
This is for my Environmental Art Class. I've decided to try some concept art from Dragon Age: Inquisition. I'm a little nervous because this is the first time I'll be doing Environmental Art, but I'm also excited to be using Unreal 4 & Learning a lot of new tricks. My goals: 1) Learn the basics of Laying Out a Level in…