This is a continuation of the side scroller beat-em-up challenge I started but failed to finish. I completely changed the look of it though. As good of quality that I could get [ame] http://www.youtube.com/watch?v=Oj_Z4fu4_aA&hd=1[/ame] The end will be some farms, and then a small village to the right.
Hey everyone! I'll be making an old timey saloon scene to be viewed in Sketchfab. If you have any ideas or just helpful thoughts, that could improve the project, please share them with me. Here's the scene that I'll be continuously updating, so you could check the current state at any moment. model
New character time. This started out as just quick worgen sculpt. But I really liked where it was going, so I'm continuing. Also I decided to jump Blizzard properties. Because, why not? Anyway. This is Alpha. The space wolf, bounty hunter, assassin, pirate... guy. Super rough armor concept.
Hi guys! I am posting to my progress to sculpt a realistic male so that I could use it to develop new character model. Hope to seek for honest critique on my work so I could improve it! WIP 01 Will continue detail on the anatomy for my next update!
So I'm continually working on portfolio and I'm looking to hear what you guys think of where it's at. As it is, my portfolio is mostly just my props. Anyways, let me know bad or good where I'm at and where I could be doing better. Thanks! https://www.artstation.com/artist/samnwck
Wanted to share some progress shots of the Mark IV Tank I am making. Battlefield 1 has inspired me to make some old war assets. I am currently making the High Poly part of the project and will continue to update this thread with progress through the duration of the project.
Hey everyone! I've been working on this short animation for the last two days and would like some fresh eyes to look at it before I continued tweaking it. The main idea is that the action animation flow in and out in the idle pose. Let me know if there is anything that can be tweak or improved. [vv]112336416[/vv]
Hi everyone, I made an urban environment loosely based off this image And here's what I got for blockout at the moment. Something seems off about what I got. Gonna continue messing around with it. Any feedbacks and/or critique is very welcome. Thank you for your time.
Managing material channels like that in ps is a real nightmare. I know, I did it like that in the dark medieval ages. I'd lay them out all in a 3d software , bake base maps and masks and continue in Substance. Either Painter or Designer based on the requirements.
Update on my lowpoly weapon, I went back and lowered the topology and I'm working on textures in photoshop. Although I'm a little iffy on the toplogy, I'm not so sure if I should continue to the next step or go back to the topo. Any feedback would be appreciated.