New character time.
This started out as just quick worgen sculpt. But I really liked where it was going, so I'm continuing. Also I decided to jump Blizzard properties. Because, why not?
Anyway. This is Alpha. The space wolf, bounty hunter, assassin, pirate... guy.
Super rough armor concept.
Replies
Lil Edit: One minor thing for the armor: It'd be neat if you could extend the armor cover to the feet. some kind of fitted boot, that had holes for the claws. Would make a bit more sense for a space merc of sorts and might be a fun design challenge
@Rambo4you: Thanks for noticing. They really are, but they'll get there eventually.
@Ged: Thanks, man.
@Neox: Thanks. Just working super loose in the beginning. Trying to find the shapes I like before refining them.
Okay. I've worked the armor concept to a place where I'm mostly happy with it. Less hard bits and more cloth. Pants helped a lot. Couple of things still need tweaking. Mostly the belt thing and the seams on on the arms of his undersuit. But I'm ready to start making the armor pieces for real now.
Also feet and claws. They still kinda suck. That is all.
I'd only have one input: Are you sure about the tail? It feels weird to me personaly, maybe just becuase i've haven't seen many pictures of wolves with their tails raised. They usualy have it hanging low since its pretty heavy. Though obviously I know the character is stylezed, so its up to you.
Anyway, yeah, it looks great so far.
Just a thought, the round shapes in the back looks a bit like a jetpack/ booster thing, but the really are close to the back. Hard to imagine some kind of ignition happening in such low thickness, and not even talking about the heat of the device.
On the other hand the silhouette looks cool like that, adding some bulge to the back would probably unbalance it.