This is a sculpt I made of Reyna from the video game Valorant, made in Zbrush. This was my second time using Zbrush, so it was a little challenging, but I had a lot of fun overall, especially with the polypaint process!
Okay, seeing as how I'll be gone for 2 years without making any progress on these maps, I think it's fine to officially release all of my decent WIPs. These files are all in RARs containing the VMF files (some may contain several, showing progression of the map) and BSPs (some may be out of date compared to the VMF). I'm…
@Gikkio Although there is some overlap in the basic art, observation, and problem solving skills required: concepting and subdivision modeling are different disciplines. While it may be possible to learn both at the same time it tends to be easier to focus on mastering each discipline separately. It's generally recommended…
Welcome to the world of Forsaken. You are an out-cast Master Samurai with exceptional skill. Born to be the Leader of a destroyed Empire, but Exiled by the Supreme Guardians of the Emperors Shine for Misconduct. You alone have traveled the devastated lands in search of rest and peace, but to no avail you have fallen to…
LATEST PROGRESS: ------------------------------ https://youtu.be/4ci3SQDQNnw ------------------------------ INTRODUCTION: Kay so I've wanted to do something with 70's sci fi and something different when it comes to the color-palette. Something more vivid so this thread is basically just me exploring shapes, colors, vistas…
first define an actual goal otherwise you can't know if you're getting anywhere or not. i'd forget about words like "progression" and instead just focus on one completing one small project at a time. Define how it has to look like, and then learn whatever you have to to meet that goal. Copying work of others is good way to…
If you getting upset its because you got wrong priorities. Goal is first to learn, not to make amazing or technically competent 3d art. That comes in time so you really dont even need to worry about that. Just make a high volume of work. Every time you fuck something up that is a big step forward, assuming you don't have…
Hey Alphavader, thanks for the feedback. I think because the normal smoothing is a little high on the skin shader in marmoset the face looks a lot smoother and the details were lost a bit. The look on her face was only for posing, the forehead wrinkles and angry glare were only for presentation purposes and I sharpened the…
A quick update on progress. Got side-tracked for a bit, but continuing forward again now. nickcomeau Called me out on not having more progress on the parts I was showing - the head was really only blocked-in, but I should have removed it. ;) I went over my topology a bit and did some clean-up work. The transition on the…
Hands down, it's the best thing I've done for my career. I've learned so much in the past 10 weeks, it's redonkulous. I decided to take it because I am in a rut at work, and don't get to animate nearly as much as I would like (I'm a generalist at work, but I want to be a full time Animator.) It works out to be roughly 300…