3DO is Unity. If Unity detects that there's no smoothing in the 3DO scene, it will basically just assign whatever it thinks is best to the model. I'm not sure why you're experiencing this as I don't use Maya at all, but import issues to seem to most commonly center around Maya - possibly because its export options are a…
How do you mean? Do people buy UDK test movies or something? I had wanted to get an Occulus Rift and try re-rendering the animation from different cameras to make it truly "3-d", or try to recreate the animation in UDK or Unity or something so you could actually 'walk around' in the world. I don't really know anything…
Alright, this is what I've done: 1. Bake Object Space map from Xnormal 2. Convert to Unity tangent space using Handplane (To be sure, I did that again using Unity tangent space plugin for Xnormal, but that gives the same result) The result: moved lighting source a bit As you can clearly see, I couldn't get away with…
I created something like that for unity where every object each on its own gets placed at 0,0,0 before exporting to FBX and returned to their former position after it. Thats something I hate about unity and FBX, it reads the file as a scene (object placed at where the pivot is placed in space, instead of having the pivot…
Well it might help if your animation software really is struggling on the 1300 frames. But as others have said that isn't likely to be the issue since 1300 really isn't very many at all. Unity does allow you to import the rigged character in one file, and then each animation for that character as separate files, but I…
I’m working on a 3D pet battler game where players hatch eggs, collect powerful pets, and use them to defeat monsters across different planets! 🐉⚔️ Our ultimate goal? Rescue a captured best friend from the strongest monster in the game! What We Need 💠 Digital Artists – To create pet designs, monsters, environments, and UI…
We need someone to light this room within unitys engine to give it a more cinematic and warm look to it. think of like a Pixar based lighting, we would also like a skybox that changes as time goes on slowly, if this can be done by you, we may be able to. think something like this example: the room is here do send us a…
I am doing a couple of tanks for a teeny weeny game we, here in the company I work in, are making for unity, trying to earn some money through games instead of archviz. Archviz obviously being the very armpit residue of satan. Here is the Panzer III inside unity, albeit with shadows disabled for some ungodly reason. A…
How do I persuade unity to recognise that a mesh has changed shape? basically I'm trying to stick a box to the surface of a rippling plane I've stolen the example code for deforming a mesh according to a sine wave but seem to be unable to get a raycast from the box to recognise the changing shape of the plane I'm…
Been putting Unity's WebGL builds through the ropes, with another artist at work, and seeing how much it can. Still significantly bigger than web player builds but it's getting there. WebGL link Runs faster in Firefox than in Chrome, also rather hardware intensive. Also sorry for the annoying mouse control issue, waiting…