Easy people! A bit of a late start here. I've been trying to nail the baking process in Substance designer, but got there with a little trial and error... No exploding needed now! 3,443 Triangles / 1,969 verts And the UVs @ Zerogun + Very good likeness, & I like the detailing on the barrel - The topology has quite a few…
Hello everyone, My name is Nick and I'm the solo developer of a game called SYSTEM32 -- a retro computer simulation whereby you are attacking hackers in real-time within your infected computer. You can watch a video of some gameplay here to get an idea of the aesthetic. My primary skills are in Programming/SFX/VFX. I am a…
Required Spoken Language(s): Either Japanese, basic English or French Required Work Auth.: Japan Start Date: Immediately Duration: 1 year renewable contract after 1 month test based on skill. JOB DESCRIPTION AND RESPONSIBILITIES: We are currently looking for CG Modelers. The chosen applicant should have the ability to…
Dear Applicants!We are currently looking for a Lighting TD experienced on Houdini. At the moment we are working on the second season from the animated series "Talking Tom and Friends" https://www.youtube.com/user/TalkingFriends. ARX anima‘s work has been showcased in cinemas and both national and international television,…
Hey everybody, I recently graduated with my BA in 3D animation and VFX in the US and am now probably moving back to Europe, Germany in particular. I was wondering if any of you had any insights on what schools to go for and which ones to avoid. I'm particularly interested in animation, modeling and rigging for games, but I…
Hey, i'm just looking for critique on this model I started today, i know that my technique needs improvement, i'm currently a student but was just wanting to know what people thought was the best way to go on this tri rotor's "arms", i put my render and pres sheet here if anyone wants to give any feedback on my technique…
I would like to give a procedural imperfections some true looking erosion and sediments, like dry water streams on the ground etc. I guess it's probably better to do in some 3d paty soft like World Machine. Is it? What's the best soft to do it currently? Or World Machine would work only for macro scale for things like…
Tombolo Interactive is looking for talented low poly free lance modelers to create props that will be part of theme park interactive attraction. Production will start sometime in January for a 2 months duration. I can't disclose more about the project nor the end customer without a signed NDA so don't hesitate to contact…
Just saw that their site changed and it's really nice and well put together...but, does anyone else think the mascot looks a lil' familiar? Just sayin'... Mascot Inside
I was trying to make stylized fx for loot box. And the treasure chest itself. )) https://www.youtube.com/watch?v=EM_JmgFUJrc Check it: https://www.artstation.com/artwork/aYLdzJ