Hey, i'm just looking for critique on this model I started today, i know that my technique needs improvement, i'm currently a student but was just wanting to know what people thought was the best way to go on this tri rotor's "arms",
i put my render and pres sheet here if anyone wants to give any feedback on my technique for that.
I just don't think it seems like it would work in the real world, but was just wondering how i could make it seem more robust with out but still aerodynamic.
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The point of this asset btw is an enemy in a fps game in ue4, and the model will be as is with no normal map only a diffuse and spec, as i'm still learning the process.
Hi Shawn thanks for the reply, I've put together an image showing how i think the rotors would function, the render didn't really show how they were connected, although i think a more ball and socket joint would be more functional, i would have to remodel the whole rotor section and arms, i think that the way they would rotate atm would work?
At the moment the drone looks like they will fell over at the front.
Maybe take a look at the V-Tail Rotor Drones, they have a similar layout
this is the style i was trying to mimic, my back propeller may be surplus to requirement and if the two side rotors were rotated in reverse direction, rotation would be achieved, but i think for a smaller air vehicle the extra rotor may make it more stable and agile. also just too be clear the scale of my asset would be the same as the rotor drones in the call of duty series.
Other wise keep up the awesome work, can't wait to see how it turns out.