New session in Substance Painter. Completely pbr and everything was painted in Substance. Going to keep working on it this weekend, but critiques are welcomed!
Hi EQ, Marmoset Viewer is a blast! Very cool way to present models! This was the next logical step for your amazing tool! One thing that I have already requested several times would be to allow substances to map all of the Marmoset inputs. IMO the easiest way would be to name the substance outputs accordingly to the…
Today we are excited to introduce Substance Source! Substance Source is an online material library dedicated to our Substance Live users. Anybody with an active Substance Live payment plan can download for free 30 materials per month, choosing from a library of hundreds and soon thousands of PBR materials. Some of these…
Hi everyone! I made This female creature as part of a development project for my university. It was my first time using substance painter and my third attempt at lighting in UE5. The creature was sculpted, zremeshed, and uv unwrapped in Zbrush and exported to substance for texturing. Some parts of the creature like the eye…
OK so I need immediate help with UDIMS in Maya to substance painter and possibly unreal engine but I'm having problems. First Substance painter isn't seeing the UDIMS properly in the 2D view and the naming of the texture sets didn't port correctly. I'm not sure if this is a Maya thing or a substance thing. I made sure when…
OK so I need immediate help with UDIMS in Maya to substance painter and possibly unreal engine but I'm having problems. First Substance painter isn't seeing the UDIMS properly in the 2D view and the naming of the texture sets didn't port correctly. I'm not sure if this is a Maya thing or a substance thing. I made sure when…