Well two major things I want to touch on here to try to help you out. "When I started learning modelling I thought that there will be a time when I'll be able to model without relying on reference images that much." Never ever under any circumstance do art without reference. You make it sound like using reference is a bad…
Thanks for the thoughtful feedback, I really appreciate you taking the time. :) I took your advice and reduced the scope quite a bit. Originally I planned for three rooms, but after stepping back and asking myself “does this space really serve a purpose?”, the smallest room didn’t justify its existence. Removing it helped…
We've just released a new normal and specular map generator for windows. Mr Normal creates maps from diffuse textures, functions and normal map painting to produce unique assets for your projects. As most of the artists on the forum will tell you normal maps can be created by hand in photoshop, or generated from a detailed…
I appreciate the honest comments, thanks. However, it is unfortunate that I can't really go into too much detail as to why certain design choices were made. I'll be the first to admit that I'm not the best designer, for me I love modeling and creating a good meshflow. Although I started out just doing concept design, I…
de_cbble Thanks mate , for the detail I looked at all the transformers film for part and structure reference and decided that the best way to approach it was to build it up in layers. start with the exo skeleton , then panelling which acts as the muscle layer and finally then the armour. I also decide early on that design…
HarryT25 It looks like some parts of your design different from the original concept. I can only offer some subjective thoughts on the design and functionality For the wires, I think the shape could be a bit smoother and simpler. The bottom charging contact seems a bit too thick—would that make the flashlight unstable or…
I'm working on a script and observed a weird behavior and wanted to share it with you guys. I deleted everything which isn't necessary - that's why the structure of the script might seems confuse. Situation I use a DotNet DataGridView and fill it via MultiThreading (CSharpUtilities.SynchronizingBackgroundWorker) with data.…
Nice work man! This rig feels really nice. I'll give it a go later. In Spine_rig.ms there was a function in a function. I just moved that function outside of the other function. I had to rename it to. Because It seems you are reusing function names. In Auto_Rig.ms you created a dependency loop. CreateNulls() references…
Yep, that would work. This is how you do it: 1.Make a new blueprint, inherit it from actor... 2.Add a spline component to it. 3. Make a new function (I called it get length) 4. Put the logic in the function 5. Make the function being callable inside the editor, by selecting its input pin, and enabling "call in editor" on…
NAIMA, really man? Come on already. Use the search function. xXm0RpH3usXx had no problems finding threads about this very topic. You post a new thread the second you think of anything and it's not on the front page of the forum. Please put fractional amount of effort into searching. Most of these topics have been gone over…