Heyo, I kind of abandoned my last set of assets. They were more for practice anyway. Now that I have commercial versions for all of my software I'm going to have a go at creating assets for the unity store. Much in the same style as what was in my last thread. Heres the first group of asset Ive done, want to go back later…
Hello,I am currently a college student studying 3D modeling and learning PBR texturing. This is a piece that I did for practice using a high to low poly workflow. Let me know what I can add/change to make it better. Thanks! Reference Image:…
Quick idea. Would we be better suited to put together a big montage to gaming and creation mural with the intent of trying to get it put somewhere special? The border could be various model renderings uncolored and as it works into the middle various mid-stage animations with more detail are used and the center character…
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…
My name is Matt, and I am a recent graduate of Fullsail University's Game Art program. I am looking for work as an animator, texture artist, or modeler. I'm also potentially open to unpaid work to build up my portfolio. You can see some of my stuff at https://www.artstation.com/stupenzo. matt5922@gmail.com.
hello some scene and breakdown of my work on a interactive dark ride for amusment park (more detail here http://www.alterface.com/en/haunted_house/the_house/) all render in unity a catacomb scene,the camera is not mobile a breakdown of my work (lightning,shader and concept by my) other scene (still wip) and a breakdown and…
Hello, my name is Stanimir and I am currently looking for work. I have over 5 years of experience creating 3D game props. Programs I use are 3Ds Max, Zbrush, Substance Painter and Photoshop Please contact me here via PM or e-mail: rachev.stanimir7@gmail.com My portfolio: https://stanimir.artstation.com/
Hey there Polycount, greetings from mapping world. I'm always so hesistant to post here because my primary focus as a level designer is not strictly speaking in traditional 3D. My last thread got no replies D: But I've recently collaborated with the very talented Kikette, and I'd like to show some of our work on the new…