For one of my projects I am working on creating a city, which uses buildings with various materials assigned to different parts of the structure. As of late though the FBX export of the city layout does not include all the material definitions when brought into Unity (in particular the two buildings shown with the red…
ive been running in a problem i dont know how to fix while working on a android build for some realtime car display i tried recalculating normals and importing into unity again, doesnt help another reference model does not have this problems iam using the marmoset Specular IBL fast shader anyone any idea whats going on…
Tool: Deform: Unify should match them up, as long as the bounding box is the same. In the future when you do decide to rescale an object externally, I'd recommend keeping it by units of 10 or some other number you can remember.
very simply put, Unity and UDK are engines / editors that allow you to make your own games and mods. They're widely used in the industry (especially UDK aka Unreal). Many people also use UDK to present their models. Unity is available for OS X. Google around - see what those Engines do and what people do with them. This…
I think unity free does have a shader that does that. With the free version, you can not build your own materials a la max or UDK (unless you download an extra script) but it does allow you to pick from a handful of standard materials. You just add some textures to them. Aha: http://unity3d.com/unity/features/shaders Quite…
No, all movement anims should start with the same foot forward. Unity has a system where you can tag left foot / right foot contacts, but I'm not sure about Unreal. But I don't use Unity's system anyway, I just create the animations in sync out of habit. Going from movement to movement you should just let the game engine…
this depends for what this is but there are vertex blend shaders for unity and unreal and you can vertexpaint in unity and unreal, theres a lot of tutorials for this on youtube but i would increase the polycount for the pillar for vertexpaint, or you could blend the two materials with vertexpaint & a black &white mask,…
Had a fun week, my .PSD got corrupted due to some HDD issues. One new Hard drive later: Also, I threw the engine into Unity to see how it would look. (Environment is not mine...its from Unity's vehicle physics tutorial project) Going to call the jet done unless you guys got some suggestions...gonna start the bike tomorrow,…
It has been done in Unity 3d, thou the guy i was working with who coded all together also did an editor (again with unity) for me to work with. the video down here shows three (most important) of a dozen different funcions you can adjust from the editor, from wheather conditions to sound emitters to walkable/nonwalkable…
I'm looking for a 3D modeler who can create spaceship modules/components for a game now in Steam Early Access. The models use a custom shader in Unity, so some experience with Unity is required, at least enough to import your models, apply a custom material and verify they meet the requirements. This is a paid contract…