Alright, so nearing done. I've made some changes to the face and render settings, and what I really thing (fingers crossed) will be the final version is rendering now. But I'm still debating over composition. Of the following three, I like B & C the most. A was rendered a while back, but I thought I'd bring the composition…
that's the problem right there. basically, different normal map generating software uses slight variations from each other in the math that is involved in making the map. so as a general rule, if you're baking the map in max, you should render it in max also. people generally stay away from baking their normalmaps in…
Almost complete now but only one object in the way. I am rendering the object in zbrush with all textures imported. I render as BPR and for some reason the image comes out quite dark with heavy shadow around the face. I have created two lights and played around witht the settings but for some reason i cant get it the way i…
I wasn't sure if this was for working or rendering... if you want to use this while you model, for example (like a customized Default Lighting), there is no other way to do it, AFAIK. You can't control a camera like a viewport and you can't apply a controller to be affected by the viewport (they only update when objects or…
Just to clear this up as it has been bothering me for a while. 1. HDR does not mean bloom. 2. You do not need any form of HDR to render bloom 3. Tone mapping or exposure control is usually the only benefit HDR rendering has in a game, you can blind people when they look at the sun and then adjust the exposure as their…
"...came to the conclusion that it would be perfect if you could get some result that was a blend of J.I's and ben's shaders" Absolutely -- both our shaders have large pro's and con's - in the end it's the old apples and oranges comparison; whatever your personal preferance Ultimately there's no perfect method or technique…
Hi Alex, I would start by asking what role it is you would ideally be looking to go into. from what i can tell you are interested in 3d game art and 3d modelling for 3d printing? these two are very different, so i would recommend tailoring your portfolio for one of those whilst you are looking for your first job in the…
It's a slow news day today, but we still have some cool things to share with you. * Painting workflow over at CGSociety * CG Science for Artists Part 2 * HIFANA Music Video More after the jump. CGSociety It's always interesting seeing how other artists approach their artwork. Whether it's meshflow, texturing, animation and…
This isn't important really, because I think this image looks very good, but as someone who worked at Wayfair, I can tell you this image is a render-- what's important about your point is the realism, and I agree on all points. The lighting in this scene looks great, to me it's the chandelier and the SKU (tables and…
I always wanted to learn new softwares try new things. Unfortunately I'm not as smart as many people, it takes me many years to learn a new render engine, the software interface changes even a little bit I can't figure out what I can do with it, but I think it's not the end of my career or at least my passion. I know that…