Hey guys! Im currently studying animation at the art institute of tampa and i was reffered to Polycount. I wanted to share some recent models I've done. These are mostly based off the Hey Arnold apartment. I did this as my first project for Modeling 2. Attachment not found. Attachment not found. This Subway car was my…
Can anybody help me out? I'm new to rendering hair. When I render my hair strands with xGen in Maya it shows as the color in the Arnold render view. When I save it as an .exr and open it up in Photoshop the RGB layer shows up as black but with some spec highlights. All the other layers are fine: AO, Normal, Alpha, etc. I…
This was the final assignment this semester for my modelling class. I try to focus on the lighting and texture for this one.Any feedback is welcome :) dont mind the replicated uv on top of the console
Hey guys, did this little character bust as a project to learn substance painter and Arnold renderer! sculpted him in zbrush, then took him to substance and finished it all in maya.
Renders from my Advanced Illustration for Production Class. The sketch on the right is my instructors drawing, the renders on the left are my 3D model of his building.
Been digging into the sci-fi corridor zone, this one started out as just to re-create one from SWTOR into 'I want to do my own thing actually' maybe not the best approach but then again this one started out for an Arnold render and then went to U4E. Because lets face it, its probably better to grind U4E experience than…
When Max started shipping with Arnold a few versions back it included a Rounded Corners map. https://docs.arnoldrenderer.com/display/A5AF3DSUG/Round+Corners