Below is the latest progress of the Winchester M97 I've been working on, I made progress on the heat shield, Bayonet Mount, and Stock. I started the breechbolt. I added basic materials to help me visualize it, but when working on it I change it to the default Before that is a quick model I made of a Ka-bar using a Ka-Bar…
It's great seeing some love for Raziel :D A little update :) The bandages were always going to be worked into but I'd be interested in knowing what you think on their progress garriola83. It's nice you've noticed the Darksiders influence almighty_gir (as well as others) It's intentional, 'Death' from DS2 always reminded me…
@retleks First of all, thank you for the feedback! Below you can see my progress regarding your explained process. For me it was quite a challenge because it really forced me to break the anatomy up into big building blocks (which I had never done before). I have also tried to be more rough with my sculpts in this early…
Hey everyone, thank you for your critiques and comments. One thing i forgot to mention - the textures aren't complete. I'm currently revising the textures and creating bump and spec maps for these characters. I will keep updating as I make progress. I also have a third character who i've kept in the dark cause i'm deeply…
Only progress ive made is UV mapping and AO baking, so nothing worth showing. The normal map is giving me a bit of grief, but once I sort that out, I'll get back to modelling the rest. Also, that pic has made me realize my proportions on the boat are a bit out of whack, I'll have to fix that before I progress further. Did…
Yeah, that bug always annoyed me ben and thanks for the reply, but that wasn't the issue. I've finally kinda figured out how to make a little progress. By exporting my asset as an OBJ with no mapping coordinates, reimporting it and then redoing the UV's i can at least get a fresh start. But it just seems odd that…
Although whether or not my pimp hand is strong has yet to be established. Here's a link to my portfolio-in-progress. www.willhawthorne.com The last time I posted progress on my portfolio, I got quite a few criticisms on developing a splash page. I hadn't actually intended to keep it, but I am taking those suggestions to…
Hey Polycount! Here's one of the projects I've been working on! I'm gonna try to keep this updated regularly! Its based off the concept 'Lost and Found', by Daniel Percy https://www.artstation.com/artwork/4bLVG1 Unfortunately I already started this project mid way through January, but there's still a lot of work to be done…
Hello! This is my first Topic here, so I hope I start it right! ^^ I'm an 18 y.o. Game Art student from Germany. I write an article about my stylized character workflow and I want to share my sculpting progress with u! I'm glad about every critique ^-^ For this I sculpt this mage with his owl Sketch by Caio Monteiro:…
First Post Edit Final Submission ---------------------------------------------------------------------------------------------------------------------------- Full Frame Shot Close Up Shot Wire Frame UV Sheets Thank you to everyone that provided feedback. This was a fun opportunity, and my first contest to enter. I wish all…