Cool project! It seems like you have some AI images on your ref board (not sure since low res). I always recommend people to avoid using "AI references", those are almost always garbage. Especially when it comes to anything robotic/hardsurface. As you said yourself this robot is very iconic, there are tons of references…
Hey everyone! I was hoping someone out there could help me out. I want to start making 3D perler bead models of World of Warcraft battle pets. I found this video of someone making a Cubone using some 3D modeling software to make the patterns. https://www.youtube.com/watch?v=xE4-QbfQfGU I am able to get the 3D models of…
hi im Nicholas hall a musician/composer specialising in making music for games. i have over 10 years experience composing and producing music. i have experience creating dynamic music for games and recently composed scores for 2 games currently in production. if you are looking for a modern edgy score to give you game…
I'd really appreciate some feedback as to what I have done wrong in my sculpting/modelling process and how I could improve upon it. If there is anyone out there who could give me some advice and constructive criticism I'd really appreciate it. Update: Here are the maps applied to the base mesh in Maya. Sadly the textures…
My name is Andrion Becker, I am a professional animator living in Austin TX. I've contributed to titles like Epic Mickey, Star Wars: The Old Republic, and Darksiders 2 to name a few, and I'm currently available for freelance! Here's a link to my reel.Thanks for looking! Streaming - www.smootharcs.com/reel.htm Quicktime…
hi all i am currently studying games concept design at Staffordshire university and for my fyp and dissertation i am creating character concepts for this i need constant critique of my progress through each stage of design. so i bow to your expertise thanks matt
Hey guys, I'm fairly new to 3DS Max and was just looking for some feedback on my tank. :D I've posted the high poly, low poly, maps etc underneath. The normal map isn't quite finished yet. Cheers. High Poly: Low Poly: Diffuse: Specular:
It's not complex, but if you want to easily test device vibration this should be a solid start. The download link is in the video description. [ame=" https://www.youtube.com/watch?v=aaONHQY6Fvk"]Setting up iOS & Android Vibration Feedback - Unity Game Engine - YouTube[/ame]
Getting really close to finishing this, if you have any critiques please let me know!! This is the first large environment I have ever done and it's been a very long journey. I have learned so much but I know I have such a long way to go. All of this was built in Maya, textured in Substance painter, and rendered with…