Graveck Interactive LLC seeks a talented multidiscipline 2D/3D game artist with a creative edge to help drive artistic direction and design for game development. You will operate with a small team so a well-rounded skill-set that can be applied to a variety of situations is valued. You will work with our team to develop…
Monomi Park is seeking a talented 3D Environment Artist to join our team! This is a full-time position on-site in our San Mateo, California office. Contract and remote work offers are not accepted. We’re looking for a 3D Environment Artist to join development of our hit game, Slime Rancher, as well as the exciting games we…
We are a Game Art Development Studio based in Los Angeles, dedicated to providing the full range of art services for Mobile Games, AAA Games and Cinematics. What We Do We are equipped for the following tasks:* Character Modeling * Rigging (Characters, Object and Props) * Animation (Characters, Objects and Props) *…
Hello, We are Flow Fire games from Berlin and looking for a versatile 3D Game Artist to work on a new unannounced HDRP Unity Project (Strategy, Combat, Apocalyptic Setting) We are a very small studio and thus we are looking for a experienced and versatile person. Our last released game can be viewed here:…
Hello, I'm currently searching for additional talented and passionate members for our team that's creating a small horror game. About the game: The game would be a sci-fi/post-apocalyptic survival horror 3D game with FPS (First person shooter) mechanics and an original setting and story based in a book (which I'm writing)…
Hello, I'm new here, thought this was an incredible community to join as it is primarily focused in games as opposed to million poly renders. I have a little problem, (probably a very basic one) but I can't seem to get my head around it. Software Used: (Just in case) 3DS Max 2010 Adobe Photoshop CS4 Unity Engine I am using…
We are Greenheart Games, creators of Game Dev Tycoon, and we are looking for a talented and experienced 3D artist and animator to help us create in-game animations for Game #2, our next PC simulation game. You are a well-rounded character animator and talented artist with experience in multiple disciplines. You have a few…
Interference
Pattern are recruiting for a freelance Unity Lighting Artist. The
Role We
are looking for a Unity Lighting Artist to take a lead lighting role
on projects. The
ideal candidate will have extensive experience working with real-time
lighting set-ups, ideally within Unity however applicants with other
other game…
The Lion of Zenda - A game about political intrigue and bombings and workplace harassment and coffee in a tiny european country youve probably never heard of. The Point and Click Jam (http://jams.gamejolt.io/pointandclickjam 14th - 29th November 2014) is hours away from starting and our team is raring to go - weve got…
Yes both unreal and unity support blendshapes/morph targets. There is some under the hood limits about the number of layers that can be used but for normal use you shouldn't need to worry about that. When I used them it just gets baked into the animation requiring no setup in engine (though i tested in unity, not unreal)