Graveck Interactive LLC seeks a talented multidiscipline 2D/3D game artist with a creative edge to help drive artistic direction and design for game development. You will operate with a small team so a well-rounded skill-set that can be applied to a variety of situations is valued. You will work with our team to develop art direction and create beautiful characters and environments utilizing all the bells and whistles the Unity game engine has to offer. Targeted game platforms may include PC, Unity web player, and iPhone.
Required
Work out of our Saint Paul office
Ability to create high quality 3D models and textures for use in real-time gaming
Strong demonstrable artistic and creative flare
Experience with a 3D package such as Maya and/or Blender
Experience and knowledge with Adobe Photoshop
Must be able to work in both a team atmosphere and independently
Willing to learn and adopt new technologies
Able to receive and deal professional, constructive criticism
Strong digital art fundamentals
Bonus
Experience with the Unity game engine.
Ability to sketch concept art and storyboards.
Experience and knowledge of character modeling, rigging, and animation.
Willing to work flexible hours to meet deadlines.
Good project and time management skills.
Experience with technical art such as Cg shaders
A good instinct for fun gameplay and desire to discuss and dissect games on our in-house systems
You will be focusing on 1-2 projects over the summer months, and during that time period we could arrange any number of options such as an internship, freelance contract-for-hire job, and most definitely a full or part time position. We're flexible and embrace the concept of meritocracy, which means you can expect competitive salary. To apply, send your CV along with your portfolio or a link to one to jobs * at * graveck.com. To learn more about Graveck, visit
http://graveck.com. To see the sections of our portfolio we can not display publicly, (most of our recent and largest work!) drop us an email and we'll set you up with the brief information needed to view it.
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