I still use this tool, for exporting modular assets. Great tool MoP. It looks like MoP's original website is gone, and I couldn't find another mirror to download from, so I uploaded it to my Dropbox. This is version 1.3. Hopefully useful to someone else! https://dl.dropboxusercontent.com/u/5913234/mopMultiImport.mcr
http://wiki.polycount.com/CategoryEnvironment in that you will find quite a few links and topics concerning what you want. of special interest might be the one from stefan morrell on modularity. to paint blending between different texture variations vertex is probably the most common one, but it isn't necessarily cheaper…
Today I tried to make sense of the wall pieces. Here's where I am at: Need to figure out how I'm gonna solve the corners where they meet up. (Since I want to keep modular pieces and not make one large wall mesh. Hope to get more time for this project soon!
First in a series of images called "Box Fort" where childhood dreams are fully realized. This is the sledding hill I always wanted to build... House models are made from pieces in the fantastic Suburban Neighborhood kit on the Unity Asset…
hi guys in last days i start making a new environment called ' Octopos city " . i have a lot of ref that i'm going to use so here is some shot from max and i hope to find some time for my wip gun :) a hipoly assest ( sidewalk ) and a modular building the scene will a little broken hope you like it
I'm working on a project doing modular meshes and need this map to be tiled I tried to cut too, as there is empty space in the texture, I cut the vacant part so the whole image gets sharper. In Bitmap2Material I imported as main input and tested all possibilities in the "MAKE IT TILE" parameter. Am I missing something ??…
@reedcsy nice wiring you got there! the setup of it looks so effortless. @elfennani i'd suggest try making as many things modular as you can, that'll speed up your time, but also making a really thorough blockout will help you in the long run so you have a good base to work from :smile:
I'm using Modular textures in this scene. I'm just mapping my details where i need them to be, with these 2048 textures 2 A.O and 2 normal maps then i added in these base textures and the Emissive This is my material setup in UDK now it easy to just switch the texture sample how ever i want.
yeah thats already looking a lot nicer. if a piece is specifically trying to be really low texture use or highly modular make sure you make a point of saying that when you present it - they're good skills to have and if you don't say then the viewer wont know that you've not just made a boring repetitive piece!
New thing - I'm getting accustomed to using modular pieces in preparation for a complete building. Here's a WIP. I had to add extra geometry to the low poly to get a good cage push, will optimize later when creating LODs. I'm creating some traffic poles with signs and traffic lights, security cameras, etc: