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Tile a custom normal map

polycounter lvl 6
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ToRuKMactO polycounter lvl 6
I'm working on a project doing modular meshes and need this map to be tiled

I tried to cut too, as there is empty space in the texture, I cut the vacant part so the whole image gets sharper. In Bitmap2Material I imported as main input and tested all possibilities in the "MAKE IT TILE" parameter. Am I missing something ?? Is it possible to do this through the Substance Designer ??

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