That UV layout... I want to shake your hand. That is damn impressive. I'm an idiot, so, uh, what is the third map? Reflection? It's not full gray scale so I'm thinking it's not a AO or depth map, which would otherwise have been my first guess. Love tower wars, by the way!
Nah. That might have been possible in the mid-90's or so when this was an emerging art form with hype behind it and you somehow had access to the software and knew a guy locally. As in knew someone who would fork out money for your work. You'll be paying those 100+ bucks monthly for subscriptions to the tools you need to…
3D Artist – Full time position (no freelancers or out-sourcing required at this time, thank you.) Job Information: We’re looking for a super-talented and enthusiastic artist specializing in 3D modelling to join our super-cool team. If you can create extremely realistic models with minimal supervision you might be the…
I am currently considering using game engines for architectural viz and cinematics and I intend to concentrate on using them rather than renderers like Vray,mental ray as I am of the opinion that in a matter of years game engine graphically will be almost close to what these renderers can achieve.The graphics of the next…
http://www.dailygaming.net/index.php?name=News&file=article&sid=202 One day earlier, I would think this was an April Fools joke. It starts with Pokemon, I wonder what is next? Spore? They should try banning something more dangerous to young minds...like tornadoes.
This can be due to the highpoly faces being backward, and can happen in some software if you mirror elements by using negative scaling. Make sure you have backface culling on in your 3D app so you can easily spot and fix backward faces. It looks like the resolution of the texture is very low in this area, so you have…